Post by PWP Office on Feb 24, 2016 14:42:23 GMT -6
Wrestler's Name:
Fujiko Mine
Wrestler's Nickname:
Lady Luck, Fujicakes, Anti-gravity Girl, Boob Goddess
Height:
5'5"
Weight:
140 lbs
Alignment:
Heel Spectrum: (1 - 4) | Tweener: (5) | Face Spectrum (6 - 10)
8
Hometown: Kyoto, Honshu, Japan (Residing: Milwaukee, Wisconsin)
Pro Debut:
2009
MOVESET
Grappling Style:
1. High flying (think of her as a female PAC/Ricochet hybrid)
2. Technical (More so to support her highflying talent)
Finishing Moves:
1. 1. Lucky Shot (Backflip flash kick. This can catch the opponent's head,neck, or chin. This is her "out of nowhere" finisher, and thanks to her creative strength & quickness, she can hit this almost out of anywhere. She can just do it straight up, or add the handspring part first. She can also throw it twice in a row, if her opponent dodges it the first time. Can also be a counter to a charging opponent. Basically, this is the prime example of Fujiko’s creativity.)
2. Ecstasy (Guillotine choke with Bodyscissors)
3. Endless Fantasy (Springboard Corkscrew 450 Splash | LIMIT BREAK)
Trademark Moves:
1. Boobplex ‘15 (Fujiko gropes the chest of her competitor, distracting them a moment before pulling them into a Northern Lights Suplex. If the opponent is particularly small, she will roll through with it and lift the opponent up for a very quick snap brainbuster. Usually only done to opponents of Fujiko’s size or smaller, typically women.)
2. 4-Play (Running Single Leg Dropkick to face. Can cap off a 'comeback sequence'.)
3. Hot Spring Skinny Dip (High Fly Flow. Can also finish squash matches against larger opponents.)
4. Yount's 3000th hit (Blazing Arrow Dropkick. Fujiko positions herself on the top turnbuckle, and stands before she runs along the top rope towards her opponent, leaps off mid-rope, and hits the opponent(s) with a hesitation dropkick.
5. Sealed With a Kick/SWAK (Tidal Wave kick, ala Low-Ki. Fujiko puts her hands up and down, as if she was doing the wave. The crowd joins in, doing the wave as she rushes the ropes, and then springboards towards the opponent with a front kick to the face.)
Common Moves:
1. Enzuigiri variations (standard, springboard, step up, etc)
2. Dropkick variations (standing, running, springboard, missile, etc.)
3. Gamengiri
4. Double foot stomp variations (off the top/tree of woe, jumping as a counter, etc)
5. Handspring Rebound Ace Crusher (usually done as a counter OUT OF NOWHERE)
6. Handstand calf kick
7. Hurricanrana variations (standing, running, basement, poison, top rope, dragon, spike, etc)
8. Headscissor variations (tilt-a-whirl, flying, facebuster, etc)
9. Standing SSP/ Moonsault (can be done while using the opponents back as a springboard from their hands and knees)
10. Various dives (tope suicida, tope con giro, corkscrew plancha, asai moonsault, etc.)
11. Various DDTs (tornado, basement, regular, rope assisted, etc.)
12. Complete shot
13. Jumping reverse bulldog (zig-zag)
14. Flying Cross armbreaker (could use leg “stomps” on the face as well.)
15. Sling Blade
16. Spinning back kick (to knee, midsection, or downed opponent’s face.)
ENTRANCE & ATTIRE
Entrance Music:
“Imperium” by Madeon
Ring Attire:
Click here (various colors, not always black on black.)
A ball & glove logo (Here) adorns the left hip of her attire, to represent where Fujiko now resides.
Ring Entrance:
A short electro-pop beat hits the arena, and the lights plunge to a deep purple The crowd cheers in response.
“MONEY!”
Shouts a feminine electronic voice, and a split second later the beat of “Money” by Lido drops. Fujiko leaps through the curtain as if propelled forward by a slingshot; Jumping into the air and whipping her head forward. Her hair flows through the air around her head, and when she lands she has a large grin on her face. Blue, yellow, and pink lights dance around the arena. She takes a few steps to position herself on the ramp, and then poses cutely as a few fans throw blue and yellow streamers around her on the ramp.
[ANNOUNCER INTRO HERE]
She begins bobbing her head to the music for a moment before posing. She high fives some of the fans that have their hands outstretched, still smiling. Once she reaches ringside, Fujiko leaps onto the apron from the floor, balancing with one foot for a moment. She jumps from the apron to the top turnbuckle, and stabilizes herself a second before throwing her hands up in the air, and throwing her head back. Fans throw more blue & yellow streamers around her, which are quickly removed by ringside personnel. Fujiko points at the Ball & glove logo on her attire, then hops down. She then bounces on her heels, ready to start the match.
CHARACTER BACKGROUND
Pic Base:
Lucy Pinder
Gimmick:
Most people would describe Fujiko by using one word―tenacity. No matter what the odds are, or how big the challenge is, Fujiko will continue to fight until she can’t do so any longer. In the ring, she is a highly proficient, due to years of experience and training. That experience also allows her to work herself out of difficult or sticky situations. She’s essentially the ‘people’s wrestler’, who never gives up. Think Bayley, or Sami Zayn.
Strengths:
1. Creative - Fujiko can be very creative in-ring, whether it be outsmarting her opponent by bending the rules to her advantage, or by using a unique version of a move to catch her opponent off guard. She has more ring smarts than she's given credit for. She is extremely likely to find a unique way to set up a finishing or signature move to help her win.
2. Resilient/Stamina - Fujiko has been toughened by her extensive training, and so is tougher to tire out than most, and also is less likely to give up, even when she feels she has nothing left. She has incredibly high stamina, so is likely to outlast her opponent(s) in that regard.
3. Legs of Steel - Any offense Fujiko employs with her legs has knockout potential. She's extremely strong in her lower body.
Weaknesses:
1. No Brawl Zone - While she is proficient in aerial and technical wrestling, she is at a disadvantage when it comes to brawling and scrapping.
2. Lofty Ambitions - Fujiko doesn’t get ahead of herself in terms of goals, but she does expect that she will make it to the top of FGA at some point. Confidence shaking losses can set her back more than most. She wouldn’t out and out give up, but they can put her off her game, so to speak.
3. Showy - Fujiko is, at her heart, a ‘people’s wrestler.’ She will pander to the crowd, and go for the flashy move. Also, when on the mic, she may speak ‘over her ability.’ This can sometimes backfire.
Bio:
Not much is known about Fujiko's early life, only that she was introduced to Tj Jones through his bodyguard and friend: Hiro Nagashima. Hiro requested that Jones take on teaching her as a "special project", and thus began Fujiko's career. Tj brought Fujiko into the HiWF, where she and her partner Stacia Chamera (now Werth) became HiWF tag team champions for a short while. They did not stay in HiWF long. When Tj Jones wrestled in GWO for a short time, they were able to win the tag team champions here before the GWO disbanded. Fujiko sat in limbo until Stacia retired, and then tried her luck as a singles wrestler in PWR (now PW.) Her career never really took off, so after a long hiatus, she tried her hand in FFW, but was lost in a shuffle after a short undefeated streak. She retired after feeling that she didn't have what it 'took to fulfill her dreams', but was convinced otherwise by friends and family. She joined iiW and reinvented herself, going so far as to win the #1 contendership to the Wildfire title before iiW folded.
Fujiko Mine
Wrestler's Nickname:
Lady Luck, Fujicakes, Anti-gravity Girl, Boob Goddess
Height:
5'5"
Weight:
140 lbs
Alignment:
Heel Spectrum: (1 - 4) | Tweener: (5) | Face Spectrum (6 - 10)
8
Hometown: Kyoto, Honshu, Japan (Residing: Milwaukee, Wisconsin)
Pro Debut:
2009
MOVESET
Grappling Style:
1. High flying (think of her as a female PAC/Ricochet hybrid)
2. Technical (More so to support her highflying talent)
Finishing Moves:
1. 1. Lucky Shot (Backflip flash kick. This can catch the opponent's head,neck, or chin. This is her "out of nowhere" finisher, and thanks to her creative strength & quickness, she can hit this almost out of anywhere. She can just do it straight up, or add the handspring part first. She can also throw it twice in a row, if her opponent dodges it the first time. Can also be a counter to a charging opponent. Basically, this is the prime example of Fujiko’s creativity.)
2. Ecstasy (Guillotine choke with Bodyscissors)
3. Endless Fantasy (Springboard Corkscrew 450 Splash | LIMIT BREAK)
Trademark Moves:
1. Boobplex ‘15 (Fujiko gropes the chest of her competitor, distracting them a moment before pulling them into a Northern Lights Suplex. If the opponent is particularly small, she will roll through with it and lift the opponent up for a very quick snap brainbuster. Usually only done to opponents of Fujiko’s size or smaller, typically women.)
2. 4-Play (Running Single Leg Dropkick to face. Can cap off a 'comeback sequence'.)
3. Hot Spring Skinny Dip (High Fly Flow. Can also finish squash matches against larger opponents.)
4. Yount's 3000th hit (Blazing Arrow Dropkick. Fujiko positions herself on the top turnbuckle, and stands before she runs along the top rope towards her opponent, leaps off mid-rope, and hits the opponent(s) with a hesitation dropkick.
5. Sealed With a Kick/SWAK (Tidal Wave kick, ala Low-Ki. Fujiko puts her hands up and down, as if she was doing the wave. The crowd joins in, doing the wave as she rushes the ropes, and then springboards towards the opponent with a front kick to the face.)
Common Moves:
1. Enzuigiri variations (standard, springboard, step up, etc)
2. Dropkick variations (standing, running, springboard, missile, etc.)
3. Gamengiri
4. Double foot stomp variations (off the top/tree of woe, jumping as a counter, etc)
5. Handspring Rebound Ace Crusher (usually done as a counter OUT OF NOWHERE)
6. Handstand calf kick
7. Hurricanrana variations (standing, running, basement, poison, top rope, dragon, spike, etc)
8. Headscissor variations (tilt-a-whirl, flying, facebuster, etc)
9. Standing SSP/ Moonsault (can be done while using the opponents back as a springboard from their hands and knees)
10. Various dives (tope suicida, tope con giro, corkscrew plancha, asai moonsault, etc.)
11. Various DDTs (tornado, basement, regular, rope assisted, etc.)
12. Complete shot
13. Jumping reverse bulldog (zig-zag)
14. Flying Cross armbreaker (could use leg “stomps” on the face as well.)
15. Sling Blade
16. Spinning back kick (to knee, midsection, or downed opponent’s face.)
ENTRANCE & ATTIRE
Entrance Music:
“Imperium” by Madeon
Ring Attire:
Click here (various colors, not always black on black.)
A ball & glove logo (Here) adorns the left hip of her attire, to represent where Fujiko now resides.
Ring Entrance:
A short electro-pop beat hits the arena, and the lights plunge to a deep purple The crowd cheers in response.
“MONEY!”
Shouts a feminine electronic voice, and a split second later the beat of “Money” by Lido drops. Fujiko leaps through the curtain as if propelled forward by a slingshot; Jumping into the air and whipping her head forward. Her hair flows through the air around her head, and when she lands she has a large grin on her face. Blue, yellow, and pink lights dance around the arena. She takes a few steps to position herself on the ramp, and then poses cutely as a few fans throw blue and yellow streamers around her on the ramp.
[ANNOUNCER INTRO HERE]
She begins bobbing her head to the music for a moment before posing. She high fives some of the fans that have their hands outstretched, still smiling. Once she reaches ringside, Fujiko leaps onto the apron from the floor, balancing with one foot for a moment. She jumps from the apron to the top turnbuckle, and stabilizes herself a second before throwing her hands up in the air, and throwing her head back. Fans throw more blue & yellow streamers around her, which are quickly removed by ringside personnel. Fujiko points at the Ball & glove logo on her attire, then hops down. She then bounces on her heels, ready to start the match.
CHARACTER BACKGROUND
Pic Base:
Lucy Pinder
Gimmick:
Most people would describe Fujiko by using one word―tenacity. No matter what the odds are, or how big the challenge is, Fujiko will continue to fight until she can’t do so any longer. In the ring, she is a highly proficient, due to years of experience and training. That experience also allows her to work herself out of difficult or sticky situations. She’s essentially the ‘people’s wrestler’, who never gives up. Think Bayley, or Sami Zayn.
Strengths:
1. Creative - Fujiko can be very creative in-ring, whether it be outsmarting her opponent by bending the rules to her advantage, or by using a unique version of a move to catch her opponent off guard. She has more ring smarts than she's given credit for. She is extremely likely to find a unique way to set up a finishing or signature move to help her win.
2. Resilient/Stamina - Fujiko has been toughened by her extensive training, and so is tougher to tire out than most, and also is less likely to give up, even when she feels she has nothing left. She has incredibly high stamina, so is likely to outlast her opponent(s) in that regard.
3. Legs of Steel - Any offense Fujiko employs with her legs has knockout potential. She's extremely strong in her lower body.
Weaknesses:
1. No Brawl Zone - While she is proficient in aerial and technical wrestling, she is at a disadvantage when it comes to brawling and scrapping.
2. Lofty Ambitions - Fujiko doesn’t get ahead of herself in terms of goals, but she does expect that she will make it to the top of FGA at some point. Confidence shaking losses can set her back more than most. She wouldn’t out and out give up, but they can put her off her game, so to speak.
3. Showy - Fujiko is, at her heart, a ‘people’s wrestler.’ She will pander to the crowd, and go for the flashy move. Also, when on the mic, she may speak ‘over her ability.’ This can sometimes backfire.
Bio:
Not much is known about Fujiko's early life, only that she was introduced to Tj Jones through his bodyguard and friend: Hiro Nagashima. Hiro requested that Jones take on teaching her as a "special project", and thus began Fujiko's career. Tj brought Fujiko into the HiWF, where she and her partner Stacia Chamera (now Werth) became HiWF tag team champions for a short while. They did not stay in HiWF long. When Tj Jones wrestled in GWO for a short time, they were able to win the tag team champions here before the GWO disbanded. Fujiko sat in limbo until Stacia retired, and then tried her luck as a singles wrestler in PWR (now PW.) Her career never really took off, so after a long hiatus, she tried her hand in FFW, but was lost in a shuffle after a short undefeated streak. She retired after feeling that she didn't have what it 'took to fulfill her dreams', but was convinced otherwise by friends and family. She joined iiW and reinvented herself, going so far as to win the #1 contendership to the Wildfire title before iiW folded.